no high horse here, or anger. just a callout for pushing creative design well past silly space panels. that concept in particular wasn't even that bad for it.
Ridiculous work going down in here. Duncan, Dan, beautiful stuff. Tacit, ridiculous as always. Keep pushing on with z-brush/scuilpting. Starting to really enjoy it now :)
That looks sick Turpedo! Might be able to push the assymetry a little more, just my 2 cents. Really dig the colors. Don't cover that thing up with particle effects!
Deepen the lines on his forehead. Push the wrinkles/lines to bring out the form of his face. The resemblance is there, just keep working on it. I'd also widen his nose a bit.
Nice work Dan! Are the textures on the guy WIP too? I think you can push the materials differences some more. Kinda hard distinguish what's what right now
I really like you work Ulrick, nice textures. I am quite a fan of pushing diffuse textures. Nice effects of the lighting. What is your total polycount? :D Great job!
:thumbup: Looks amazing bro! How'd you get the cement/mortar to kinda form around the rocks? Mortar is just a separate subtool to push around once all the rock subtools are in place I'm guessing :)