this is the work of a professional. great. question: i see the polygons of some of the characters, but i just can't believe that this is the low poly model of an iphone game. did you create a mid poly model to texture and bake?
Just under 3 000 polygons, not finished yet. Feedback please! I cant get the bullet and the shell to look nice ... They need more specular or something like that. The whole image needs more depth and specular(?).
Hey I have a question well 2 actualy and I hoping someone can answer quick .I am looking for a way to do fur and feathers so that it can be rendered with vray in maya ,Any suggestions.I am talking with standard vray ,with no converion to polygon or compositing .
Looks better in motion, all churning and imposing and blending into the clouds. From memory it's using a 128x128, and somewhere around 240 polygons. Pretty good I think, considering it's (in this example) from 600m up to 1km high. Overdraw isn't an issue, and even looks good inside the thing.
Your normals are quite broken, especially around the bottom of the grip, it looks like a case of incorrect smoothing groups combined with not enough geometry to hold the shape and the normals are as a result buckling. The same effect can be seen around the top of the grip also. It is best to separate the different…
Havent posted in my thread yet as ive got some super obvious critique to fix tonight (the polygonally crap around the metal relief at the top and the greybox light fixtures) which will be changed before I put anything into my thread. But i thought id share the progress of the last week or so worth of "an hour here and an…
Scythe: I like 1 best. We are learning Maya at school!! So the first tasks are basically to dick around and learn things, and we're making small environments.. naturally I'm making a robot tree. I could probably get used to maya, s'long as I can export to max when I need to do serious polygon work ehehehehe
A character I've been working on yesterday and today for a class project. He's at right around 2600 tris at the moment but there are probably some areas I could reduce in complexity. I'm not entirely sure if I really want his jacket to be made of geo or just textured (it is geo at the moment). I'll have to see how it…
Rather pleased with how the car has created, there are a few areas which need quite a bit of cleaning up (sidepods for example). Some strange reason all my textures for the car disappeared, but the old textures were just mostly a test. There is a gap just under the front wing end plate (where the three fins are), it does…