Echo what's been said. The only way you'll really be able to use Blender in a development environment is if the studio already uses it, those are rare and usually restricted to start-ups in India and the Far-East (that's an actuality and not a stereotype), and even then that's not a guaranty - Blenders support in this area…
I agree with Eld. The reason Blender isn't one of the software packages that are used widely in the industry is the same reason any industry standard tool is used over a tool of similar quality. It depends on how much attention is paid to it. DirectX is currently numero uno for games because MS put a lot of effort into…
Ok, thanks for the many replies! I am going to learn 3ds max. I know very well your site katsbits (one of my favourite blender sites by the way!) and if you and all the others say so, then I have to go trough this. I just find modelling much more faster using blender. Maybe with time I get there with 3ds max. By the way:…
my point and others poeple point with thigns like this, is even know hte game engine cant handle multiple vertex normals per vertex, maya and max do handle that and can export them via fbx. say i did all my edge hardening in Maya and wanted to bring my mesh into blender for animation, well i would need to redo all that…
@metalliandy bit off topic but since your following blender dev, do you know if there planing a Move and Stich tool for UV's similar to maya or max. for lots of simpler non-organic objects i tend to do a lot of planner mapping and moves + stiches to make my layout, which is quite slow to do in blender atm,
I believe the big reason is that blender is the only free full featured program for 3d and animation, it pulls everyone who is new, it also has a very secluded, shut in and for some part(not all) a very anti-max/maya community. Take a tiny slice from that and you get a tiny blender game art community, take an even tinier…
No, what I meant was, if you're this artist that worked with maya all your life you'll still have a 50% chance to end up with a studio that is Max only, which is not unlike the situation where you're a blender-user. But if we look at the numbers, quite a vast majority of people who use max and maya will be amateurs and…
I did not know much Max or Maya until after I got My first industry job, learning an app is not even comparable to learning the arts. Stick with blender, learn how to do good art, it will carry you much further than knowledge of a specific program. You can learn Max and Maya later on, but knowing blender will give you…
Thats all well and good, except for the fact that I never suggested he give up blender entirely, i've been saying this entire time he should learn another app in addition to blender. You, on the other hand, DID suggest he shouldn't bother learning another app. He already knows blender, do you think i'm expecting him to…