Adam, I absolutely love the idea for this because it directly addresses some of the problems I have with stuff like DomWar the CGS challenges. It feels like those contests have come down to who can execute the largest number of clich
I think CGSociety used to have great themes that were more abstract in concept that were limiting in many ways, but as a result became very creatively open. 'Retrofuturistic' is a great example. It doesn't tell you style, what to make or how to do it. I guess what I'd be getting at is; if you came up with a contest simply…
Ive always liked the idea of giving contestants a theme (i.e. sci fi, western, etc) but then assigning them three words/characteristics which must be present in their model. For example, a fantasy theme with the key characteristics of "thin, green, elephant". See how far that would stretch their imagination.
Any contest relative to art is worth participating. Doesnt matter if you are at the top floor of the building, sitting in a comfy chair (petting a white cat possibly) and work in a well known game company as a lead artist. competition is a competition, participating it will not make your reputation and standards of art any…
There def should be a balance. I've been wanting to do another vehicle or fps weapon based one for a while. The old fps one, the f-zero one and the jet moto one was awesome. I want to do more of those. Def 2012 will be more challenges/contests. I think an article about the winner on the front page is a fantastic idea and…
If the worry is "cliche", then why not avoid a "cliche" subject. Dominance War is Cliche, because it was a contest about designing the most badass mech warrior demon cyborg thing you can. The subject is cliche, and doesn't really leave a lot of room for it to be anything but that. If you want to do something more…
Zwebbie: You're getting hung up on examples of limitations. That list was examples. For instance: Don't use the colour grey. That's a limitation. I wasn't specifying them to be cliches individually but just examples of limitations so people were encouraged to draw away from cliches. Paul was right in that something like…
I feel like the original point is now lost on this thread and its my fault for how I worded it. Your reply especially, Peris, made me aware of this. The gist of what I was thinking: To challenge you* to think creatively within ideas that typically have similar results. Its simple. The challenge comes from us removing…
Working within spec limits is good. It makes people consider the work they are doing while letting them work without shackles. But I think its time we introduce some shackles to really challenge you guys as creative thinkers. How would you guys feel if we did a contest, for example, where you had to create a scifi hallway.…
I like the idea of discouraging cliche's instead of voting the most cliche thing to the top of the pile. I love it when things are open and free to creative input instead of highly shoehorned like DW. "You can make a medic but they can't have more than 2 arms, they must be exactly the color of your forum and they must fit…