sinistergfx - hmm... can't really tell what is happening in the first gif... but i thought a little and I think what you did to get that equal spaced loop(edges)... let me know if I am right. You created the edges and moved them to the outer edges with edge constraint on and the turned it off and turned it on and moved the…
Binding loop/ring/connect/cut sped up my workflow a decent amount I also use IC.SelectSpan after seeing racer445's tut using it, quite useful for selecting loop sections I tried to bind tilde to show/hide end result in max for turbosmooth but for some reason it wont toggle it, if I bind it to another key it works fine…
SsSandu_C: No need to turn it off and back on. Also, swift loop can do something like this with ctrl+alt drag with a selection of edges that have already been cut in. IC.PolySplitRing is another good option, too. The thing is, I don't always want to add a complete loop around my whole object. That's why I like to use…
great tip, thanks! another convenient graphite tool i couldn't live without is set flow / flow connect. the loop tools (especially "circle") are very convenient as well.
I have 2009 and I would like to use IC.PolySplitRing more but I am stuck using the old "Connect" feature which is slow. The reason I don't use IC.PolySplitRing to insert my edge loops is because it cant be placed into an "Edit Poly" modifier and therefor cant be toggled off later when reconstructing the low poly. This…
great thread guys. well i got the same short cut key as Xoliul for swift loop : shift +S but i barely use it.. i more like the connect /flow connect /set flow / cut becuz in most of my modeling task , i really like to make things done in 3dsmax2k9 with polyboost(which have really unstable swift loop function) but the…
Mountains of cocaine, and then rhino tranqs when you need to slow down. Racer445 shows this awesome technique in his hard surface modeling overview on CGTuts+ where he actually uses a turbosmooth set to use smoothing groups to automate support loops, calls it double-smooth or something like that.
I'm not sure if anyone posted these yet but they do rock. http://www.mariussilaghi.com/ PolyFlow is pretty helpful, so is quad chamfer, as are all of the other tools. The only downside is they aren't free. I second or 14th swiftloop. There are times its a bit buggy, normally I have to zoom out if I'm having trouble placing…
I tend to quick block-in everything using less-dens geometry but playing with lots of edge creasing and vertex weight and trowing one or few MeshSmooth modifiers to make the edges rounder and smooth and after that I may take on or two directions - the first one is to export it MeshSmoothed to Zbrush and continue to work…