Yeah I think the credit is well deserved by ND. I mean, sure the outsourced stuff is great but it needs to be based on strong concepts, and a great technical team to carry it through. And the design/writing/sound is all first-rate and appears to be all in-house. Having said that, I did kinda feel a similar way to DPaynter,…
Look at it this way .. is it better for your in-house artists to be creating damaged pillar #147 or is it better to outsource that piece and get your guys working on hero pieces or unique things that make the game special?
Im the sole Character Artist on site for The Secret World MMO, and the rest is outsourced. There are plenty of ways to make this work with clever systems design, and re-use. at studios like Visceral, where team sizes were 12-20 and the work was outsourced. It depends on how the pipeline is designed and implemented. One…
Don't get me wrong, outsource studios can do really top quality work that rivals that of the main characters in terms of details and quality, however many studios tend to do main characters in house because of artistic control and how much iteration those characters go through. Thats all I meant. Outsourcing helps avoid…
Excuse the ignorance if this is common knowledge but I know nothing about how the games industry works. I've just watched the credits roll on Uncharted 3 and I noticed the artist credits. I watched for the art section, and was surprised to see only about 7 environment artists and 2 character artists. I was thinking 'surely…
yup, was us on the credits :) From the amount of high profile studios we deal with, I'd say outsourcing is fairly common. We got like 8 of the 10 top US publishers and their studios as clients, and we're now expanding to 3D for feature film and TV, having worked on Transformers, Rango and some other movies. We're close to…
You also have to remember that naughty dog is part of Sony so they leverage other Sony studios to help in production. Some of that additional art support comes from outsourcing "in house" so to speak. It's a similar case with a title like Killzone. Also on a high scale title like uncharted it becomes less of an issue of…
PredatorGSR, I run an outsource company, and our clients usually send us some pretty top spec models to do. We did a lot of the major models in FEAR 3, including the two main characters. So you're 100% right, it really does differ from studio to studio. I think in the end, it works out best for everyone because a bunch of…