Hence the year-end update, a video summary of the evolution of the project in its 52 weeks of life. [ame="http://www.youtube.com/watch?v=RleB8LSnr9Q"]Blackreef Pirates #52: A year in review - YouTube[/ame] Development is still ongoing and we have just taken up the issue of the weekly update…
thanks for reply, glad to have some 'support! :) Week 50! only 2 remains and endless things to do :D!! Changes from last week * New swords: real steel, no more wood! * Parry (miss) and evade animations: more dynamic melee combat * Initial support for hit, miss, evade based on character stats * Particle systems: used for…
Hi guys, new week has arrived! In order to achieve the "one year milestone with a game" we decided to strip down all the features that are not the core of the game. The game that will be playable in late february is going to be focused entirely on combat and party/inventory management. This is a huge part and need to be…
hi guys, here is the update from last week. We love RPG. We love skyrim. We..got a serious case of Skyrimtitis. Doctor says is curable but takes some time (approx 100 hours) to heal. So, here's our personal tribute to the Skyrim world: epic helmet with horns! Even if the helmet looks great in game we cannot use it…
Update 54#! Party members Combat AI This is a feature some people love and some people hate in RPG, so you can choose to completely disable the AI anytime and micro-manage every action of your party. Otherwise you can choose to activate the AI and concentrate more on you main character actions and giving explicit orders…
Finally a new update! There is so much stuff under construction and the time to prepare videos \ articles was very little. In the last update a lot of people really asked for a first person camera support in this game...sorry, even if it looks great in the video isn't going to happen. But, who knows...maybe in the future…