Here we are. Getting closer. Now that it works, time to do game rules and ghost personalities. Have a lot of work going on, but still daydream about this. When it's done it will be released code-wise with lots of comments. When all is done, let's do some art :) Link to the latest PC build.…
Here we go: Chapter 1 of Unity Tetris in C#. All chapters are done, just some HTML work. Working on Centipede next. Will be posting a bunch of code to various things as well. A lot of people are thinking of going indie, so I want to help as much as possible. http://www.gimpel3d.com/UnityTetris/chapt1.html Also, all source…
I would assume so yes. :) Makes sense they get initialized under the hood when the constructor is called. Edit: Question, does anyone know of a good alternative IDE for MonoDevelop on Mac? This monstrosity that gets shipped with Unity is a massive resource hog! I'm not looking for a complete Visual Studio alternative…
Another one to add to the list of engines for those adverse to writing code is the Blender game engine, although very rough around the edges, it has a "logic block" based scripting system which is pretty handy for setting up the basic stuff. it's capable of doing some ok looking stuff, but i wouldn't suggest it for any…
Stanford University is going to be offering three free online courses this Fall in which you can actually participate and get a "statement of accomplishment" for completing them. The courses start on October 10th and last until early/mid December. Check out the following links for more info or to sign up. Introduction to…
This is a sweet thread, lots of useful stuff. It would be cool to see more learning resources about general programming, common practices, algorithms and math/trigonometry/physics related stuff, not necessarily particular engine/library or even programming language-specific. Seems like there are tons of libraries that deal…
originated from a message conversation: yes it's popular with game scripting (realtime system integration), I use it a lot for all kinds of tasks (many people would use python for that, which I never got into). Scripting languages like Lua are useful to "generate code", I've used Lua to generate maxscript code or shader…
its just a matter of practice. my best advice would be to work as neatly and modularly as possible. break code into functions as much as you can, and print out to the console alot. When you break your scripts down into functions it becomes much easier to locate errors and also becomes alot more readable. When you are using…
In your collective opinion, would it make sense to dive into C# directly, or to take a detour through Python-ville? I've done a teeny tiny bit of Python in school, have a very, very basic grasp on Javascript and (as seen somewhere above) Maxscript.. Then again i guess it depends on what i'd like to do with it in the end.…
Some alternatives to programming for those adverse to writing code that still want to make games: Antares Universe - link - Visual scripting for Unity. Blender Game Engine - link - Visual scripting with logic bricks. GameMaker - link - Create games for PC, Mac, iOS, and HTML5. Kismet - link - Visual scripting for UDK Kodu…