You seriously do not want to change your keyboard map to something else and stick to the default layout, or you will face problems later on. Assuming you are having problems already. As for the faces not entirely being selected, you need to Mar-Key select the entire face. Easier way to do this is Pretty much "U" so you can…
I don't think you can't select every single polygon(face) in one marque selection unless you have "Raycast in Shaded Mode" ticked off. I have the same settings as you do but with "Raycast in Shaded Mode" ticked on. In my experience with Softimage the only sure fire way of selecting every single polygon within the marque…
1) I'm lost on what you are looking for, you can select polygon loops like edge loops 2) You can use hold shift to keep selections 3) dicing? 4) m + the magnet icon = sliding with faces points and edges 5) f = frame or focus at least on the normal settings 6) Dunno what you are talking about. I'd suggest learning the xsi…
Hey maph thanks for the explanation about ICE. Yeah I know it was some sort of physics system, but I wasnt aware of modeling tools derived from that system. For the symmetry I end up doing a shortcut for "clone single without options" for me CTRL+SHIFT + C works good, then I scale negative. Its ok now. I have some more…
Hey ZacD, Thanks for the quick reply, I really appreciate man. 1) For the 1st one I just found out its called "select adjacent" in xsi... 2) cool thanks! 3) where can I find that, dont see it in right click 4) I ll find that magnet icon, thanks. 5) awesome works perfect! 6) eehh... In max you can select borders, like open…
oEnum = new Enumerator( Application.Selection ) ;for (;!oEnum.atEnd();oEnum.moveNext() ){ var oSelItem = oEnum.item() ; LogMessage( oSelItem.fullname ); var mergePPG = ( oSelItem.fullname+".polymsh.mergemesh" ); InspectOBJ ( mergePPG );} Would bring up the Merge mesh PPG for a selected mesh, if it has one.
On the bottom section of the merge window that will appear when you run the command, you have to click those extra 'merge' buttons to tell XSI to also merge UV coordinates/materials and/or any shape animations/weights you might have on the models being merged. As for the image in the UV editor, you can go up to the Clips…
Select the object (or points/faces, if you only wanted to affect certain areas), and go to get>primitive>lattice. It'll set the whole thing up automatically for you. The 'deform by lattice' method is more or less for deforming a mesh to an existing lattice (good for animation)
Select the lattice and hit h to hide it. Though if the object's modeling stack gets frozen, the lattice will no longer be influencing the mesh. As for merging, there is a delete button the the Merge PPG window. It'll freeze the resulting mesh and delete the inputs leaving you with only the result. Otherwise if you keep and…
The fastest way to do it is this: 1) In Edge raycast mode (I) Alt+middle click one of the border edges. This selects the entire border. 2) Hit Ctrl+D. 3) Hit Ctrl+Delete. A capping command is also available in the ICE Modeling Tools Addon. Could you explain how this works? Depending on the algorithm this would probably be…