I completely agree and making it work with edit poly would be simple enough imho (even though I don't use that modifier, I understand why people would see it as a necessary point) Actually I think it's a modifier version and by far, adding edit poly support to a script may take a bit of time but it's very easy. Still I can…
r_fletch_r Thanks that UI looks very nice, will modify it for the next version Ace-Angel Will definitely make a SR preview with the boot model you sent me.
Yea I'm not so sure about a modifier version, I probably wouldn't use it unless there some pretty handy workflow I don't know about? Can someone point out how it would be used? Also most of the time I model in edit poly (not editable poly) because I've customized edit poly the modifier (shortcuts and quad menu) and its too…
dustinbrown I see why it working in EditPoy would be useful, but I hate coding for editPoly. I think I still will do it in the future when I will have more time. Doing it as a modifier will require me to learn the SDK more in depth, because with the knowledge I have know I can't. Surely when I'm will be proficient in the…
Thanks ! I see you've fixed the stack problem (not working with modifiers on top of editable poly baseobject), can't wait to have the fixed version, this will be very helpfull for hard surface modeling.
if you want to use a mesh for high and low it would be good to have it as a modifier because you can easily turn it off. Chamfer edges to get your high, now when I'm done and want to use the base as my low I can just turn off the modifier. OR Which makes more sense (and what most people do) is to create an edit poly mod…
Sorry for the bump, but since EdgeChEx has been mentioned as a modifier alternative to this script i thought it would be good to add that it has been updated with a new quad chamfer option, similar to this one.
Even if I'm operating on the base object I never use editable poly, I always apply edit poly. I do this because its easier to customize edit poly and there are times when I need to use the tools in edit poly but I can't collapse the stack. If I optimize the tools in editable poly then I'm cut off from them when I have to…
I cannot show an exemple actually because we're hard working. But modifiers have the power to be additive and can be deactivated on the fly it's like a ctrl+z more powerfull. That's all i can say. It's really usefull here for trying things quickly.
It's not a big loss if he can't do it in Edit Poly, all you need to do it clone the model, collapse all the fancy mods you might not need and start the script on the base Editable Poly. I mean honestly, sometimes you NEED to work around the limitations of a program you know. @Mark: What do you mean no one liked the idea of…