oh i thought i added a check for that already :s script is updated so if that happens it will save to the sceneassets/images folder instead untill you set it properly
Script updated in first post :) 2.1 Changes: - Now properly includes alpha masks from Xoliul, 3point shaders and standard material into the Alpha and all other passes - Hides the World Axis icon from the viewport (max 2008 and higher only) - Added directory selection and filename in the UI - Saves settings to ini file and…
that is awesome! i started to tell a friend of mine about this script just now and he looked it up on scriptspot. didnt expect it already to have the Z-Depth feature but there it was. :D absolutely amazing work.
hey seth , i don't really know what the problem is with some of these max versions but my check is adjusted in the new script i'll be releasing so it checks for the ViewCubeOps itself instead of the visibility attributes (which was a stupid thing to do to begin with) So i finally found the time to start adjusting and…
np guys I got to test it some more today and i found some bugs that i'll have to fix tonight, if you already downloaded the script make sure to update it when i post the update
glad you like it for future updates i'm planning on having the option to make the script automatically load the screenshots and all passes into photoshop with the right blending modes etc... and maybe also the option to tweak the SSAO setting like you do with the zdepth now other suggestions are always welcome
atm it doesn't but it's noted, next time i'm updating i'll look into it and if it wouldn't take too much time i'll add it in right away :) general message: For questions and bugreports about the new script please post them here http://www.polycount.com/forum/showthread.php?t=92812 i'll check this one more ofter
Many thanks :D Had a slight issue, accidently clicked on the undefined button to destination of images and clicked off of it, and then it came up with undefined string error. It wouldn't let me go back and define the folder for some reason. Just re-ran the script and made sure I entered the correct destination the first…
so far everything works except the Zdepth pass. no matter what settings i choose for the begin/end.. it makes no difference.. i still just see the object as if it has the original shader on it also i have a camera thats tilted a bit on an axis, and when i use the script it resets the camera tilt before grabbing the image.
The animation files get pretty big quick, so when you go for largescale avis it might start bugging just because of max. I'm reworking the script from the ground up to optimize it atm and to get all the bugs out. The animation option wil also benefit from this and i'll add the tga sequence option as wel. Sorry for the wait