Ah, the good old days on when the free open source of the community for max created scripts and lightweight plugins for free, and did not charge it's user-base a fee unless it was written in C++ and integrated directly in Max ADDING functionality, rather then simply creating set of instructions for something already…
Yea the tools are all there its the UI that makes it hard to really use them efficiently without a lot of customization. For example the graphite modeling tools, there is a lot of cross over between it and edit poly. Also the way the ribbon is designed if you're a button pusher and you activate the ribbon it squashes the…
The tools are technically all there... they're just slow, hidden, obfuscated or more effort than they're worth to use. The UI's horrendous, the selection detection method is infuriatingly bad, the UV tool set is a complete joke (up to 2011 at least). Max never sheds any weight - there's so much crap left in there that's…
IMHO the Max modeling toolset is pretty much feature complete. Aside from a UI overhaul as others have mentioned it doesn't really need much in terms of added functionality. If you really want to make money writing plugins the Modo community is pretty starved for them atm. Recoil was just released by a single developer at…
The tools are great. its the ui lags, and the control scheme are what let max down. What alot of folks on PC do is condense the modeling tools into what Perna calls 'smart functions' take similar tools and merge them into context sensitive functions. look at silo if you want to see this done well.
Regarding the mirrored uv shells you could code in something where if the uv vertices from a shell are sitting directly ontop another they can be regarded as the same uv shell. About the second part, If parts of the uv could be frozen transitionally I guess it could also be possible to freeze them only on their rotation so…
I'm with others here. I like the tools available. I hate that they are all over the place. Ribbons, caddies, command panels, quad menues, separate hotkeys for Editable Poly and Edit Poly modifier. You posted the quad chamfer tool, but I don't want to pay $5 for one tool. I'd rather pay more for a unified set of useful…
I realize this doesn't fit into modeling tools but it is a close neighbor. Either in 3ds or preferably in an external program, so non-3ds users could buy it. [ame]http://www.youtube.com/watch?v=gw3M9ZuQJqk[/ame] "Using 2d physics on Uv shells I believe uv packing can be automated with a much better result than current UV…
I really like 3ds max, I only use 2009. Because as some other people mentioned I find 2010+ up cluttered. the UI doesnt make sense. I like the number of plugins and scripts available for max, the community is big and there is some really cool stuff on scriptspot. Also I use a lot soulburn scripts, that helps a lot. I…