I'm of the opinion that it is basically fan art that you are using to demonstrate your skills. That's it. You should credit the original concept artist so that you aren't taking credit for the original idea. You are basically only creating it for yourself and to show a company that you have the necessary skills to perform…
it's good to show that you can work from other artist's concepts...I'd say 99% of the 3d game art jobs out there are going to require that you do this. So it is important to be able to show that you can translate other peoples ideas. And as it has been said, regardless of legalities and what not, be courteous and…
Square-Enix is a prime example. They are very vocal about people using their concepts/work without permission. They shut down a 'Chrono Trigger Ressurection' team who were 3D modeling the 2d Chrono Trigger game. They didn't ask permission and got nailed huge for it, a big 'stop immediately email or we will sue' D: Case's…
personally..... and i know this will probably piss alot of people off, but I dont think you need permission to use a concept, ESPECIALLY if you are changing bits of it and using it as a reference point, as long as in your folio, you have the original picture and the persons name/site. Its always nice to ask, but really,…
Everyone has copyright on their work -- it's automatic for anything published/made public after 1989. Some people choose not to enforce it, let people do what they want with it, or don't have the time to chase down infringements, but copyright happens unless the copyright holder explicitly places it in the public domain…
Every idea is derivative. You can create something that didn't exist before, but it will be built on ideas and culture that came before it. Take Halo for instance. It's very much like the crusades. Men in armor waging war against a foreign enemy they know almost nothing about over a place that is considered "holy". It's…
1) the law says it's not new work. You have created a copy in another medium. Copyright prohibits derivative works and copies. 2) I encourage people to create the most original art possible because original art is worth more than unoriginal art. And you'll make much more money being original and working on original IP.…