I don't actualy get how they could let concrete weapons pass so easily... whats worse is that they spent zero time on them, the smoothing groups are amazingly bad. I get the way they need loads of these things, but thats when you set up teams to work JUST on the weapons, like I'm sure they did do. Theres actually no excuse…
cool weapons!! most def going to download this. anyways, unless everyone knows the situation the artist were put in who created the weapons, I wouldn't jump so quick to call them shit. The art could have been outsourced... having experience with outsourced art, it can be a pain to try and "fix" errors and still keep up…
Yup, these look great. I really do question the art team over there at times, some of the weapon art was just awful. I know its a big game and all, but come on, some things don't even make sense.
Yeah i remember i turned off new vegas after about half an hour because i was so severely shocked at how bad the first weapon you got looked in first person. Not played it since... Your makeovers however look awesome dude, very nice. Send em to Beth, show em how it's done ;)
These all look fantastic Millenia, glad to see you doing these for games where you can actually notice the changes and not San Andreas :D Though I have to say that the weapons do look a bit too clean, this comparison shot of your grease gun and the original one really shows it The original looks all dented on the side and…
Some people wanted more comparison shots, so here goes: Actual difference ingame is even bigger, since the default weapons have ridiculously high gloss values, low specular and the normal maps are mostly just a diffuse ran through the nvidia filter with no tweaks. Also, 90% of their textures have diffuse lighting, so they…
The more I watch this thread, the more I see the devs must have been asleep the whole time... I know you can only do "so much" with a huge game like Fallout, but if they had just one guy doing the weapons like you, they would have nailed it. But they had more, I'm sure. If they don't hire you for the next one, I'll…
Brink had amazing art direction, but it was sooo sluggish... I dunno what they did to the id tech 4 engine, but even when I pull 60FPS constant, it feels... Clunky? The gameplay hurt though, big time, because it just wasn't fun to play. But then, thats suggesting that art is in any way directly related to how enjoyable or…
well, i think it's quite the opposite. Let's say some huge studio is "happy" with the quality of their assets, even if they're objectively poor looking. By 'happy' i mean that their artists are used to specific workflows for creating them, and management has a good idea of how much time various tasks take, and so on. so…