testimport into unreal. i needed to check how much it differs from the look i have elsewhere before finalizing the mesh. is it just me or is their shader more trouble than it's worth? all i want from it is the backlighting, those id-, root- and depth-maps can be binned right away as far as i am concerned. i think a normal…
yeah turntables rock (in my opinion). wish you could hook these up on artstation. :) anyway, the long hair with lots of volume baked in makes for a decent improvement over painted/flat textures. i've not touched the geometry on this model from last year, just swapped out the textures - oh and the toolbag version, lest i…
hey, there are no tutorials (for now, anyway). the shape of hair elements depends mostly on the kind of hair you're building. short works better with wide elements, long with narrow ones in my experience. curly needs tiled textures to work. and element does not mean just a single strip of polygons. you can model and…