Looks like hitting Remove Isolated Vertices fixes the issue as well. I just attacked the script without thinking there was a problem with the mesh. Makes sense I guess. A vertex without an edge/face doesn't have a normal.
Why does Max have such shitty normal editing tools? Why is anyone forced to use such ancient scripts? Are they ever going to get off their ass and give people the tools they need? For fucks sake Maya figured this out 5-6 years ago, it's the same damn company, get your shit together autodesk.
masochist! :p these scripts bailed on me about 50% of the time. had to restart the app all the time to have the process finish. not to mention that even the faster one takes a good long while on that rather high res normal source you're showing. even if it was not my choice of package for working i'd make the roundtrip to…
N N N N N N N N N N NECROOOOO THREEEEAD!!!!! This script is a lot faster BUT, the normal output is wrong, it seems like they're coming out swizzled or something. Top left to bottom right: source object > source object normals target object normals > target object after stealing from source object.
Both are working in 2017 here D: No error thrown in the listener ? Maybe somme issue with the mesh. I don't think i've protected my script against dead verts for instance, see monster post above. Did you try with 2 simple primitives for instance ? You can PM me a scene with the source/target objects if you want.
@almighty_gir Should work. Are both object resetXformed ? You can pm me your max if you want. Yeah it should be built in. A script will always be way slower. And dealing with normals in Maxscript is extremly slow, not even considering the parsing of 2 point clouds. But I dont know max SDK and never will. I didnt take a…
Yep, tried this already. The funny thing is that I've created a box, converted it to editable mesh, attached the tree model, and removed all the tree geometry so only the box was left. Same issue happend and that's more like object properties. I've checked that but there's nothing that could look wrong. When I create a new…
correct, i can't understand why this hasn't been built in by now. surely max is still used for game development? I was blown away by the data transfer modifier in blender which can do this while giving you a range of interpolation methods to choose from. it's extremely fast and robust in comparison and even live, meaning…