I'm having a bit of an issue with the plugin. Suppose I have 4-5 objects in the same scene that I want baked, and suppose that I want to bake them one by one so I can control the map sizes and some other parameters. Whenever I try to hit the render button, it tries to render everything and prompts to overwrite old maps. If…
As I said(in one of my previous post) explode, add projection and build pairs work properly only if the boundingboxes of the HP buddys of the LPobject intersect with boundingbox of LP objects. I will use your LP-HP group as example: When script take the LP_ChestBottom, the main HP - wich will be HP_ChestBottom. Then the…
RTTassist v1.3 RTTassist version 1.3 is available! The new additions are due to @chaosquack and @Noors' requests (thank you guys for the suggestions! Any new ideas are welcome. Also don't forget to thank Kostadin ("miauu") if you find them useful :]. The links in the first post are updated so you can download it from there…
Did a bake and it looks like the duplicate assignment doesn't affect the output at all :) Just a bit disconcerting seeing the two things there. At least there's no output errors. That's great news about the autobak thing - don't think the checkbox is necessary, just knowing what caused it is good. Is that info in the…
Watch the video. On my max2009 there is no problem with explosion of the objects. You are named them corectly and every HP goes with its LP buddy. [ame]http://www.youtube.com/watch?v=jOm2Mi2SIEc[/ame]
Xoliul, feel free to use it in your dvd. Being featured in a quality tutorial like yours is always appreciated ! :) And as miauu already said, BuildPairs checks for Turbo Smooth and Mesh Smooth modifiers. Also I'm pretty sure it checks the polycount of the objects too( but what I'm not sure is if the results of this…
After restarting my PC, I did not encounter error anymore, but the render result is strange. But nevermind, now I know how to bake Lighting Maps for multiple objects with Render To Texture. Thanks again!