I find a good portion of the friction between potential customers and publishers comes down to the perceived mentality of the publisher involved. Ones that can successfully disguise DRM as a beneficial tool or even make it to where it IS a beneficial tool (Steam) will almost always receive more favorable support from…
i AGREE with greevar! arts is information, and arts want to be free, (parallels to the the information revolution in Egypt that topped Hosnie Mubarakh, anyone?) what you cant see, jessie, is that the powers that be are incomprehensible power fiends who want nothing more than for you to be a ATM machine for themselves with…
I realize there's been some weird shit I disagree with posted since the first page, and I admit I've only scanned over some of the larger chunks of it, but whatever. This is mainly in response to the first post. Also, this is pretty long-winded, but I'm trying to unpack the whole thing. This is my current take on the whole…
"If a dev introduces a DRM with their game that I find intrusive on one platform I could always get it on another, or hey, this might be crazy but, I could also not get it." I don't find any fault in the logic of your statment, but would it be practical to try to make them all see it that way? It would be far less work and…
Do you want me to leave? Is that it? Am I so terrible that I shouldn't be allowed to be here? I can't believe this. I tried to move this to where anyone who didn't want to see my comments could just avoid it and you take it upon yourself to come after me and try to shower me with more negativity. I think you must like…
"People stop pirating when it becomes easier to spend money." This is probably the most important observation of all. It's plain to anyone that when it's easier to just spend money, people spend money. Those that want to use the diy method are the ones willing to endure a little inconvenience to get what they want for…
Ahh what the hell... someone might read it. I wouldn't call fire sharing new its older than some of the posters we have here... I think the fact that the industry is still around after such a long battle shows it's managed to minimize it to a point it can survive and for the most part keep moving forward to bigger and…
I don't get why you think that. The game forced you to be online for a single player game. If you lost your connection, you lost your progress. "Invasive" probably isn't the correct term in this instance. Maybe "abusive" would fit that particular DRM. My main problem with those types of measures is that they wreak of…