Well, I can't recall any games that were consistently failure prone. I only downloaded trustworthy sources of torrents. The one thing The Pirate Bay does not condone and regularly moderates is malware. Of the games that I proceeded to buy, I didn't see any appreciable difference. I'm also not like the common computer user.…
Just a few thoughts on the matter. When I was a kid, I would download the shit out of everything, mainly because A. I had no money, B. it was relatively easy and C. I was all like "fuck the man rah rah" etc. These days I rarely pirate anything, aside from the random album here and there. This is generally because of two…
^LOL totally agree... copyright and IP aside...fact is people do this for a living...they need to get paid... I'm too 'lazy' to pirate any more (would also like to support the people making it happen). it isn't that hard to get a hold of legit software and games these days. A good product should be incentive enough. How…
game forum: "Hey guys, I can't get this game to work can you help?" mods and other users: "well you probably torrented it!!! That's the only way it can be broken!" and you can't enlighten them because the discussion of piracy is of course banworthy offence, not just the actual illegal sharing. The same guys also…
Zpanzer, pirates don't get a better working product, they get only a part of it working with bugs, and they only can play one player. As i clearly said, as consumer, i haven't got problems with their DRM. Furthermore, i support it because i perfectly know that it's uber difficult to deal with piracy. It can't be helped.…
If you play it, pay for it. If you say you never would of bought it, don't play it. There are gray areas and not all files shared are "teh illeglez" but the majority of idiots who pirate should be paying for the content they consume. Especially if they want there to be an industry that they can apply to for a job... If…
I think piracy is a smaller problem then most people realize, and probably not worth doing much about so long as the situation doesn't get any worse. I believe the largest problem with piracy from a practical standpoint is actually that most pirates are worthless assholes who have way too much free time, which they use to…
I'm not really interested in getting very involved in this discussion, but I do want to say I second Pior's thoughts by and large. The various systems we already have may not be perfect - a few annoyances here and there, but the balance is there for those who would seek it, and I think it's only a matter of time before it…
I had posted this in another thread that had devolved into this discussion but this seems to be a more appropriate place: To which Hawken replied: So develop your game as normal with your own money or money from investors/publishers but don't release it until the bills (and more) are paid. After that if it gets pirated it…
Ahh what the hell... someone might read it. I wouldn't call fire sharing new its older than some of the posters we have here... I think the fact that the industry is still around after such a long battle shows it's managed to minimize it to a point it can survive and for the most part keep moving forward to bigger and…