As a modo user, and someone who's see the stuff Per does with max, I agree with this 100%. Max is far and away the most advanced and powerful modeling tool out there. The question then becomes; is dealing with the interface worth the extra features max provides? I think if I had to start from scratch and pick a 3d app to…
So far I've been pretty unimpressed with 2012. I still get 100x better performance in 2009. 2 Majors issues I noticed are: (1) In 2012, you no longer get a performance boost from having hidden meshes. Lets say you have a high detail mesh on a single layer and want to build the low poly mesh on another. If you hide the high…
I really appreciate the effort the max team is making, but with 2012 and nitrous the performance doesn't seem to be that much of a gain over 2011 if at all. Imported a 1 million polygon object from Zbrush into 2012, shaded mode only. Viewport manipulation (rotating, panning, etc around object) is very slow to respond to…
So... I ran some more tests with modifiers and all that yummy stuff. This is a little written tutorial of what I did and what happened. I can assure you that it was faster in 2009 :) (at least 3x faster), but I bet 2012 is much better than 2010 and 2011. By the way this is a very cool technique, might come in handy :).*…