well yea, model some arms and a gun, rig them - but then what? I like to understand the whole of something before I put myself behind it - I am a scorpio, it's what I do, i need to know something intimately before I can even get behind it.
I understand that, and reading over yea, it isn't about not helping but indeed helping ourselves along the way; However, I consider the act of posting for help to be helping yourself :P maybe people do not wait to ask as long as me, for example I didn't ask about that UDK FPS player model thing until I was exhausted on…
oh please, please stop with those <3.. for starters you need to actually show some progress that you have actually attempted to try. Post some examples of models and rigs and scripts that you have done! nobody is going to give advice on something just because you "want" it. go ask it on your own thread again, not try to…
I have to agree wholeheartedly with Kevin's original post here. Evidently I'm not at a skill level that I can speak with any authority on the subject of being an idolised expert, but I'm pretty certain I have the right mentality regarding learning 3D. I can't count the number of people I've seen on forums and in university…
Just found this thread and thought I'd post saying how great a post this is Kevin. As an artist who's just begun his journey nearly a year ago now it was very inspiring and it echoed some of the thoughts I've been having lately about my progression into Environment art. I've been a bit too focused on relying on tutorials…
I DO get it, I just didnt get it at first. of COURSE you will never improve if ALL you can do is tutorials. THERE EXISTS NO TUTORIAL FOR EVERYTHING SO YOU NEED TO ASK SOMETIMES and people should strive to help others, not down them for it. Link to the wiki herE?!? that wiki is pretty small and definitely has nothing about…
Really great post Kevin, very inspiring. It's reading posts like that, that instil confidence in me in my abilities as an aspiring 3D artist. As a student I see a lot of my fellow students following tutorial after tutorial, following them exactly as they say and then say 'hey look, I made this!' and don't bother with…
yea but you're saying to blaze new trails when someone already blazed a trail a few inches to the left. It is better and wiser to ask for directions to that trail than to go hacking at the grass yourself. This stuff all moves too fast and changes too often. In fact, the people who blazed those trails also basically…
I'm pretty new to the whole game art thing, and this is what I've been doing for my first model. My first workflow: 1. I want to make a rhino man 2. research rhino pictures for skin texture 3. research human anatomy, plan out the various muscle groups and how they will look on your creature, proportions etc. 4. gather…
I think I misunderstood this from the start. Cause I don't want people to tell me how to make the assets, I want to know what the asset itself expects/will expect. Does that make more sense? To want to know what the asset needs, and then to do it myself once I know what it needs? If you don't know what the asset needs, how…