Just fun? That's incredible! Post more like this! I'd love to know how you went about getting those clear, realistic results. Here's some more classwork!
shit son, i was thinking a "realistic" creeper would be an awesome idea, ran short of ideas for how to interpret the thing... But the direction youve taken it in is very impressive. Sick one.
Hey guys! I'm new to polycount but I've been working on a 3D game environment and I would love any feedback/crits you might have to make things more realistic! :)
Ditto on the request with Maph mate, that looks pretty killer for CE3. Definitely has a more realistic vibe to it than marmoset, of course depending on how big your maps and textures are I suppose :)
I guess it depends what art style you're going for. It's too proportional to be Pixar-like, but not proportional enough to be realistic. Here is a material I was working on the past couple days with a new zbrush workflow :)