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Author:
conflig
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What Are You Working On? 2011 Edition!
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Re: What Are You Working On? 2011 Edition!
Reply by
Gungriffon Geona
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Apr 2011
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Stickies
I really wish that subdivision modelling for hard surfaces wasn't so obtuse.
Re: What Are You Working On? 2011 Edition!
Reply by
Makkon
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Aug 2011
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Nick Carver: I'm a huge fan! Your hard edges, blending, and colors are amazing.
Re: What Are You Working On? 2011 Edition!
Reply by
Yakko
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Nov 2011
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Shameless cross-posting! Currently tweaking the bejesus out of this thing. Trying hard not to overdo it!
Re: What Are You Working On? 2011 Edition!
Reply by
kadeschui
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Aug 2011
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YOU ARE AWESOME! I've been working hard to achieve a 'consistent' painterly style. This really helps!
Re: What Are You Working On? 2011 Edition!
Reply by
kio
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Sep 2011
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use a brush with 100% hardness (no joke) .. and remember not every 25 min scribble is worth showing ;)
Re: What Are You Working On? 2011 Edition!
Reply by
god3ila
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Jan 2011
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Some Hard Surface High Poly modeling WIP for a personal project, everything will be baked on a low version.
Re: What Are You Working On? 2011 Edition!
Reply by
Ged
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Feb 2011
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love the colours and style, its hard to figure out a good approach to making stylised 2d into 3d
Re: What Are You Working On? 2011 Edition!
Reply by
parasyte7
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Jan 2011
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@moof: Looking great man. I look forward to seeing some of these hard surface pieces textured.
Re: What Are You Working On? 2011 Edition!
Reply by
Vorge
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Jun 2011
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little project I started, Omega Red redux as a hard surface and organic exercise. Very early, etc.
Re: What Are You Working On? 2011 Edition!
Reply by
Quack!
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Sep 2011
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Holy shit. 42,000 triangles on a hard surface multi joint model, that is going to be the worlds biggest bitch to unwrap. Texture!
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