Been working on this on and off for ages for a school project. Full time work has kept me too busy recently to finnish it quickly so I'm happy that the base mesh is done or close enough to. I just need to add some tweaks so I can try out normal mapping like you can see what I've done to the blade in the center with its…
[quote=Gusti;1426609 Right.. Slightly more progress on my fishy-dolphin dude thingy-ma-jigg... Trying to find a look I like for the chest area mostly atm. But have also adjusted boot lenght, knee placement since last time.. Any suggestions? [/quote] The Knees look very bland and they don't seem to have much form, i know…
I'm working on a website. People said I couldn't make a layout that's usable on both desktops and mobile devices. Well fuck those people. http://dl.dropbox.com/u/448525/Portfolio%202011_003/test.html It theoretically scales down to 240 pixels wide (the smallest I've tested though, is 320x480 on my phone). And it scales up…
Im building the mech above with a stupid amount of detail/parts/mesh/OH GOD THE MESH ;o. Im literally taking it down to the hydraulics and bearings, even parts that are barely visable/only visable on the most arkward angle. Ive modeled half way up its shin and its 10k+ quads without support loops + smoothing, and theres…
Thanks guys, appreciate it :D G_I_B_B_O_N - Youre completely right, they were way more visible before I added an expression to her face. I will remedy that asap. felipefrango - Awesome expressions. Ooooozing character. Kot_Leopold - I put together a little gif of how I do the little more complex pieces whenever I sculpt.…
Thanks! as for the method for making terrains, I'm currently setting up a detailed workflow that I will share with the community. There is really nothing special to it, but I'm sure that will save a lot of time for people wishing to get convincing results for highpoly cg renders and for game engines. Just to summarize it…