who cares about latency. you dont need a realtime feed to capture data.. especially if you're doing it in your living room! the only problem except the skinning that I noticed was that the elbow didnt seem to have the same position a lot of times. like when reaching over your head, the skeletal feed was correct, but the…
Nick great character! spitty... just wow! thanks guys, glad you all dig it! :poly142: well you throw everything you want to use in Flash, wether it is images or vectors. then by using scaleform's 3Di flash extentions you can "add" another dimension via code and make it a funky 3d realtime UI :) this one is purely vector…
Nice one tacit! Pecs and stomach look a tad weird but ace otherwise. :) Allan-p: Cool! You may want to revisit Clint's nose though, it's a bit off rotation wise. Texturing update, finished the head including mouth interiors and hair, although for the latter I'll have to see how it looks realtime before I commit to it. I…
skinned and rigged "my" lara from a couple of pages back yesterday.. started on a cartwheel animation before going to sleep.. got around to working a bit more on it today after valentines cake was had:poly142: (kinda feel I liked the shadowmapped feel of the motionbuilder realtime shadow rather than the raytraced feel,…
Hey guys, I have finally finished a project I have been sweating over since before the Christmas break. I had a blast working on it but I am so glad its over. My goal was to create a cinematic res character that would render realtime in Marmoset. Enjoy! If you have any questions or want to see some more detailed shots you…