Continuing my Jousting Mech original concept: http://www.polycount.com/forum/showpost.php?p=1381769&postcount=6210 again, influenced by Tacit Math's presentation style.
still slowly plodding on this mech. the missle pod is mostly textured, the cannon just got to lowpoly and maps, the rest is still in progress high poly, and the darker areas in the torso are just block in ref.
Here is a Mech that can transform down into a tank for the indie game Orion: Prelude. Just a quick start on the HP any and all comments are welcome :) I think i might redesign the front of the cockpit...
Jumper mech i'm working on from an existing concept. Adjusting a lot of the proportions like making the feet bigger and the knee joint bigger as well. Concept is here http://cghub.com/images/view/138398/
no, actually, it's the lbx autocannon. so close! I was flipping through reading some rules, decided to make something simple. thought it looked pretty cool and tacked it on the mech to see what it would look like.
You are a beast Nick, such inspiring work. Used sculptris for more than 15 minutes for a change! Pretty cool programme, find it so hard to get a clean result though. pooped out a mech! That leg isn't floating, honest.
looks like that was lots of fun to work on Josh, looking forward to more of the animation as well!- cleaning up projects for next year- Yojimbo mech I'll be finishing soon and a skin texture/zbrush render test on my fat guy sculpt
Nice. I'm laughing a little cause there's this shadow on the ceiling in my room that is formed by the lamp and the shape of the shadow looks like a mech with tank tracks for arms and a spiral lance for a weapon. Funny how a shadow can conjour up the imagination like that. I even imagined how it'd transform. Anyway it looks…
first time I'm actually posting stuff here, usually just been posting on GA....but that place seems emptier lately, and I'd like more feedback. concepting a mech idea I've had in my head for 6 months, and redrawn on paper napkins for 5. would really like to hear some suggestions, if anyone has some.
@ ladyknowles Thank you :) Well we are on the same wagon we're both students hehe. Try importing your house in UDK and make a simple shader for vertex paint using same ivy textures but one multiplied by a different color. Then you can paint on the ivy however you want. @ Rutkovsky Liking the Mech so far ! @ Sukotto Le…