Thanks dudes! Irodex: it's a couple mat caps combined to get that look along with ao and shadow pass from zbrush BPR. Combination of gw_grouce and gw_pewter and one of the skin shaders :) and some photoshop stuff achillesian and chrisradsby: definitely! the GoW grenades are like 1000 tris or something like that! I just…
If he's a comic hero then proportions don't really matter imo, he's not meant to be real so why should he look like a super freaky bodybuilder? I suppose that's your prerogative though.
love this thread, great for inspiration. some very nice things in here, you guys never cease to amaze me. the start of an iron-man concept, based on the Prometheus armor from heroes reborn. cc always welcome.
yeah i was going for a bit of an over exaggerated look with the muscles to give it that comic book hero look. i could try to relax the muscles, make them blend more to see now it looks. The hands could definitely use more love =P
Working on a mock-up for my new site layout. Taking some inspiration directly from Pior, my hero. Much more bold and in your face. Currently my site has pretty small thumbnails. Now would be a good time for people to throw in their 2 cents, before we start breaking it down and coding it.
Im currently working on a new environment, an Ordnance elevator from an Aircraft Carrier, I want to try and get some interior and exterior and maybe some movement in the environment too, all in the Cryengine. Anywho, this is my Highpoly for one of the hero props, a fair amount of subtle detailing and what not. Really…
Hey guys! Codefather: That's looking great! The pectoral plates are an interesting feature for sure. Nice n' slimy too. I'm trying to use this long, Thanksgiving weekend to get a bunch more art done for my project. Here's the first update; a shot of our hero and his sidekick nearing a fortified oasis in the desert: Keep up…
Here's where I'm at with building a tower, it's the hero prop for a medieval/fantasy square, very loosely inspired the Clock Town South from Majora's mask. It's pretty much ready for the primary texturing phase, although I still need to model and bake the door. I won't be texturing it farther than the bakes until after I…
eld: you're my hero! Gorgeous sprite work and it looks really freaking awesome. I'm really digging those moving trees. What engine are you using? Nizza_waaarg: Dude, looking gorgeous! Dude's got loads of character in him and he's oozing with your typical style (which is awesome). I would however take a second look at the…