Thanks everyone! The wire frame, tri count etc. is all in the vid! http://www.screencast.com/users/MatthiasA/folders/Jing/media/6064eaa3-8b8c-4abe-811a-edff336163b4
More Zbrush practice.. anyone know if you can get Zbrush to display *all* the matcaps inside the folder? Loading them each individually is driving me nuts.
..and in the sheets folder they go! :poly136: looking cool, would be cool to see the goat and what not, but with even more of a twist to it! not just the horns...do I dare say, stripes?! :poly142:
@ mbullister: WOW that is freaking awesome. That one is going straight to the inspiration folder. @ daphz: Sick render. @ sampson: HAHAHAH nah lense flares make everything like 12 times better :). Yeah it is a joke.
Thanks for the crits guys! I widened it up a but and moved the center circle to the right a bit.(Image is from the high poly I started) suburbbum That is a awesome looking character, that is going right in my inspiration folder.
aNarchy: I can see some areas that can be optimized in regards to tri count. Don't be afraid to break the building into seperate pieces and work modularly, like you did with the flying butresses. That alone could save you on tri's. In regards to Unwrapping, I've never used UVLayout but it looks like a valuable tool. One of…
That's fast man, I've got a heap of your stuff in my inspiration folder :P Do you go all freestyle on the shading and stuff, or do you make use of photoshop masks, shapes and layer effects whenever you can ?
moof, your gun is really amazing. Saved to the inspiration folder.) jeremiah_bigley, that's some solid piece of jukebox you've got there.) fantastic texturework! gotta visit this thread more often) here's a little environment I'm working on right know. thought I might as well share it here.