tacit math love the shading on the fat gif guy! not only the flat shading, but the shitty gif compression gives the piece some sweet dots all over, which I would love to see a shader of in a game full of flat shaded characters! ;D he kinda looks like a reaper from infamous anyways :P
Yeah, maximise your canvas. Three wide images when one could show off several angles is just wasteful. Or one beauty shot and one wire shot plus texture flats in a wide image. But yeah, let's see some flats and wires! It's a pretty cool character overall, and you've got a nice set of props for him.
Loving the style, Felipe! Still a WIP, but it's getting there! The horn crossguard is just a flat color right now. Haven't gotten to texturing that yet.
You've got the motions in the arms and legs down, but try to keep the knees from popping when she stretches out fully. You also don't have any movement in the hips, which should be bobbing. You can especially tell in the fact that the flat part of her head stays perfectly flat throughout the loop in the side view. The…