always some good stuff every time I check out this thread :D keep up the good work everyone Here is an evil witch I'm working on quickly for a cghub challenge
Some gears of war fanart for a DA contest...totally got in waaaaaay to late so this isnt polished to the level I want but ill spruce it up before it goes in my cghub folio.
Spam away. Awesome studies. I just got a feed from Pao at CGHub. Thought you might like a looky. If you haven't seen it already. Keep spamming :) http://cghub.com/images/view/138261/
Hey guys! I finished my entry for the 3d Creature Planets on cghub(Classic Movie Monsters). So here is my Creature from the Black Lagoon (max, xoliul shader 1.6, low+normal+diffuse+specular):
had some free time, wanted to participate in the 3D creature planet challenge over at cghub. inspired by god of war, specifically god of war 3, Carlo Arellano's concept for GOW chains of Olympus , Mr. Harryhausen, and Andre the Giant.
Very nice dude, I dig the WoW-style re-design. I was also looking at your CGhub folio recently, some really nice stuff you got, I may take a crack at doing one of them in 3D.
Hi guys! Here is my sculpt for the Character Forge3d challenge at CGHUB. I was called History's Villains and I chose Stalin. Here is the sculptris file if you want to check it. http://www.sharecg.com/v/52110/view/5/3D-Model/Stalin_bust
Hi all! Really fantastic stuff guys. :) Let me see if I can squeeze this one in in through all the awsomeness... there ya go Here is my Creature from the Black Lagoon that I sculpted for the creature challenge on cghub. Still have lots to do. :)
That happens to me way too often. Even right now I have a nice piece of concept art I would like to work on, but forgot the artist. I've done many a CGHub searches (which inevitably lead to finding more awesome art). Anyway, that turtle looks good so far. Looking forward to seeing it progress. :)
:D i saw that concept a while ago on cghub and it totally inspired me to start a little project ive been spending the odd hour on every 2 or 3 days. so far im 4 1/2 hours into the 8 hours i set myself as a time limit. shouldve spent more time on the initial blockout and i need to make proper lightmap UVs and then start…