nice kid sculpt, Id love to see more casual/ kid oriented games have proper fully normal mapped characters :) heres one from my sketchbook jan11th - elemental being
These guys need to be in a pikmin styled commando game. Yeah the engine block on the back of the S.A.F.S. has a hard join currently, I was looking to add a weld along the edge just because welds are fun to do but after looking at a ton of ref decided not to add it since generally it is treated as a seperate servicable…
I was originally calling this a crate, but I think I'm going with bomb now. It reminds me of a bomb in the Fifth Element. Started out as an autodestruct crate concept that I heavily modified for Eclipse, and now I've gone back to it and made it more my own. I'm ready to texture this beast!
ya Frank Herbert was the best sci fi writer of all time in my opinion. ya your scene reminded me of it because some of the indoor spaces are described of being built of very expensive older material like marble and stone, with huge amounts of detailing on them with some modern elements to them.
Maks- nice job!-crits; I guess I found the canonballs before I was prompted so the text seemed out of place. some of the forms got lost when running by to much clutter- maybe lighten the BG elements up a tad?- controls could use a little tweaking but worked well enough, all in all great work for 10 days!
Tried an Aston Martin concept! Not going to continue this but I got a better idea for a Lamborghini concept. @Sephez: Sweet character! @jmiles: How about between 1st and 2nd mixed together, nice model anyway. @Nick: Nice concepts, you've got some unique design elements especially on the 3rd one! @Allan-p: Textures coming…
Keen, that is beautiful! I know you are not finished yet, but I think I will mention anyway: make sure to get the style looking consistent! I love the clean cell shaded look, almost like a technical drawing, but the ragged dirty canopy doesn't fit in with this! Also on that subject: the ragged edges of the canopy do not…
Rendered in Vray and 3ds Max, using a single front key light and a couple of rims. Figure and elements are resting on a curved L-shaped backdrop. The material on the backdrop is a single color with the "roughness" attribute in Vray cranked to 100. Output as full render, zdepth, wireframe color, and alpha. Processed in…
Working on two projects atm, ready for relaunching my portfolio site in a few weeks. The first is a sci fi pistol with some art deco elements, which I started as part of a cgsociety workshop in the summer. Currently working on the textures. The second is resurecting a project i started ages ago based off of the pick up…
I think your mesh looks good, but it seems it's triangulated or the smoothing groups are messed up. If you want it smoother, just add smoothing groups in max. select the element (hotkey 5) and hit autop smooth to start, then take off the smoothing where you want it to be rough. Another option is to take that mesh if it has…