New creature designs concept art (model sheets) just for fun. Similar setup as this: (maybe for a larger scale portfolio project page or something) Do you reckon this would be portfolio worthy as a big project? (like, 10-15 creatures in similar style and layout, as if for a real project) EDIT: While I'm at it, here's…
While I'm not much of a concept artist myself I've noticed a lot of them seem to make their brushes on a per project basis. It's tough to make a one size fits all brush so it makes sense to doodle out whatever fits the scope and style of the current piece and then work with that. My friend Johan has Define Brush Preset set…
I wanted to get this to 15 mins but i dont think it'b be of any use to anyone that compressed. 900x anyway. http://www.youtube.com/watch?v=zevQe-aaH4E Its 30 mins still so be-arsed watching it all. even i skipped through it aha. And embed code anyone? forgotten it :S Edit; fuck it, 1hour=2 mins next bout'
Very nice, trust me when i say this... make 64x64 gloss map for this... the concrete and the material on the top shouldn't have a constant gloss value... the cement should be something like 15, and the plastic/metal (can't tell) should be something much higher like in the 40-50 range. this will add an extra touch of…
love it, my only advice if I was being picky would be to give those ladies a neck with stitches in them. I gotta say tho I haven't watch any anime or manga since I was 15 but I remember a particular scene from a famous one in "Blade of the Immortal" *cody's book" a character in the book has similar features like yours.…
Since a few weeks I try to mix classic drawing and photoshop. Example, I have tried recently a technique for creating concept art from nothing : doing some quick drawing with layout marker, scanning them and inside photoshop trying to create an idea from chaos. When it's done, I come out the idea and draw it on the base…
Thanks so much everyone, the speedies are really helping :) Brushes; 90% of the time I like to use claytubes with the alpha off to build up and shape forms. I find it just the right balance to add and carve in subtle details but every sculpts different but on this one its mainly just rough forming with claytubes and…
Ok, let me rephrase then. Smaller cylinder? Less sides! The point is not that you have too little sides on the explosive part, or that you have too many on the wood. The point is that you have the same amount on both. Similar to how larger objects get a larger texture, larger objects should get more geometry. If your…
Drew: That's some hot stuff! and I'm not even into guns :poly142: Ok, I'm almost finished with this one. I pushed the water a little bit more (let me know if it's overdone) and tweaked some objects. The post-pro should be a bit more subtle now. I've reworked the trees; they are still SpeedTrees, but I did as much hand…
So, I don't post often, but several people have been telling me that I need to be posting my stuff somewhere - figured this is a good place. I started these speed sculpts with a friend of mine, just to try to speed myself up. All of these are about one hour of work, plus or minus about 15 minutes due to students asking…