" And seeing as how this was done out of memory id say its one of my bests so far :P" You shouldnt use that as a bragging chip , alwaaaaays use references because your memory will always be flawed unless you have a thorough understanding of anatomy and shapes. Right now it simply shows that you didnt use any references.…
damn i didn't explainmy self right xD This is to answer back to all previous posts . I said that it looks good somehow as in It can actully have some shape even without topology ... One of the first things I learn in 3d modelling was getting right topology I may not have good topology on some stuff , But i learned that if…
Well, topology is nothing if it doesn't discribe a shape correctly. You can have great topology in a 4x4 quad plane but it's not a face. Getting the shape right is most important, topology can be fixed later. The idea behind the simple plane face is to show how the correct proportions of a face can be described with such a…
Hello. It is clear that your knowledge of facial anatomy is lacking, and I don't think it would do much good for us to go back and forth critiquing individual things - the whole thing is off. There are TONS of good tutorials on Zbrush and mudbox out there, but if you're able to sculpt at all that's not your primary concern…
First off.. You dont need to draw the front view right off the bat especially when you are sculpting it out. The forehead should be tilted back a bit. You need to look at people's work around this community and see how to fix your mistake. One way of doing is you should stop posting every model you make and just keep…
I feel like this thread is an infinite loop of advice that's not really being digested. If you don't understand why you're doing this, re-read every post on this thread and don't continue modeling until you do. It's been explained several times. I'm going to try and explain it in more simple terms. Also, to clarify my tone…