Hi acapulco, thanks for stopping by and for the great C&C! I don't find it harsh at all, this is the kind of stuff I need to hear so I am aware of what can be improved. I may revisit the scene and do some touch ups here and there, you definitely provided lots of great feedback on things I should work on when I do. Thanks…
New update! Adjusted the diffuse, desaturated the leaves a little and fixed the alpha map. Specular done too, the normal map is first pass. I need to lessen the noise on the pot, the photo ref shows a little more smoother then I thought. Also need to paint on the dead moss and remove a visible seem on the back of the pot.…
Okay, did some geo work, almost ready get into texturing. I'm debating if I want to import meshes into ZBrush to polypaint and do some minor normal work, or keep it strictly handpainted textures within Photoshop with just diffuse and spec. I just watched a tutorial and learned how to polypaint, so maybe this could be a…
Thank you yama. The concept comes from Blizzard, it's art for Diablo 3 (super excite!). But yes, that is definately how I feel about the roof in my model. I need to match the sillhouette more, and add that rope around it. This weekend I'll be putting some time into this piece, fixing the roof, adjusting some minor geometry…
Did a grunge pass on my textures. Tweaked some of the lighting and post processing effects. Axios - Thanks for providing crits. I scaled the height of the walls a little to match closer the concept. Still on the to-do list: Lava, Pipes, final Diffuse adjustments, and a proper Spec Map. I'll need to tweak the lighting some…
So I haven't mentioned that a couple friends and I are making an iPhone game. Here is some practice with poly painting in Zbrush for modular wooden beams. I plan on adding some more color variation, it's first pass for sure, but please provide C&C :) Our project blog is here. I have some rough concept art there and a block…
After some critiques and studying the Eat 3D Sci-Fi Floor tutorial (thanks Mike!), here are my results. Been working on this for the last week or so; I re-arranged/optimized UV's for higher textel density, re-did my hi-polys and bakes, and textures from scratch. It was well worth going back though. Scene still needs some…
Managed to do the green leaf placement last night. C&C's welcomed! I did my best to try and match the interesting plant patterns from the photo ref's I took. Tried to keep in mind that this could be viewed from diff angles, so make sure to have foliage facing the player at all times. Textures are first pass at this point.…
Hey guys! Sorry for the lack of updates, had an art test and got pretty far along in the interview process, but no dice. I'm keeping myself motivated though, and also not playing Diablo 3 as much ;) Here is something I worked on recently. I challenged myself to create the scene in 10 days, put in roughly 60 hours worth of…