I know next to nothing about guns but it may be the gas cylinder, which from my research is meant to "automatically push the cartridge up into the weapons breech when the gases which are released by the exploding cartridge enter this cylinder". Not sure exactly though. As for critique, it's looking great. There are a…
I'm glad you guys don't miss a thing! The emissive has been done, just won't show up in this shader. I'll have to start a thread in the technical talk to get the 3 point shader working for me. Thanks!
Bumper - Thanks I'll make the UV's smaller for that piece of geometry, I hope that's acceptable given as I said, it won't have much texture definition anyway. EricV - Thanks! I might taper the grip in a little bit on the sides (like it is at the front) to try break up the boxiness. maze - Me too! Glad you like it. ajr2764…
Thanks for your nice words, again this is my first attempt at something decently hard surface. Been working full time and haven't had much time to work on it, here's the practically finished high poly. FLOATERS LOOK BAD YES!!1 =[ Really lookign for suggestions on matching the concept better, making it look better in…
Hey all, thanks again for your nice words it means a lot. Here's the (almost) completed model. Quick lighting setup trying to imitate the concept art (yes it's bad, ignore it for now!), using xoliul's shader. I purchased the 3 point shader and can't seem to get lights/cubemaps working - nothing happens when I add lights…