Be sure you are clicking the 'Save Mesh & Materials' button located on the chunks/materials menu palette. This is the only button that will save your material bindings for the model that is loaded. The 'Save Mesh' button on the main File menu palette only saves the Mesh import scale settings that you may set on the slider…
Mesh loose materials. Did you notice that if you open an .obj mesh and apply materials to it and then save as .mesh, it loose the material when you close and re-open? It works fine when you use an .fxb first. I though that saving as .mesh was a new format, but obviously there is someting remaingg that make a diference if…
i seem to have a problem with marmoset with saving materials. when pressing the save mesh and materials button, and save mat as button, doesn't bring any window up to select which location in my drive i can save the mat to. remove mat and clear mat list when pressed does nothing. Clicking the open mat tab does allow me to…
Ok cool, yeah the HDR format doesn't support alpha channels. You can get around this by saving and HDR file, and then saving a second shot from the same angle with HDR turned off, and grabbing the alpha channel from the LDR image.
nevermind, i figured it out. all i did was paste the color of the hair as the background instead of white, and saved that with the alpha and that got rid of the noticeable harsh outline. however, i'm still having issues with the material editor not saving the materials and having it load up properly in effect with all…
I am having some problems with the gloss map. I was working on my project everything was going great until today. When i save out my spec map at 32bit it doesnt take the gloss alpha channel. when i save it as 16 bit its shows up as 100 percent all over. I even tried just puting big black spot just to see if would change…
Kong, what happens when you press the New Mat... button? That should allow you to create a new material and determine where on your drive it is saved. Also, you can't do a save mat as... on the default materials, so you'll have to create a new one.
Also if it can save out images as slow as it wants there wouldn't be studdering (or as taxing on the hardware, it would just take some time for each frame to save out before moving onto the next one). As if it were taking time for each frame to save out and THEN move onto the next frame instead of trying to do them all at…