Hi guys! cant figure out where these white faces came from... I've already checked vertexes and face normals....everything looks perfect inside max. It only happens when I bring the model inside marmoset. Any ideas? Really apreciate any help you can provide.
In maya anytime you flip duplicate and flip a mesh (enter a negative value in either x y or z axis) and then freeze that mesh it inverts the face normals. To check if this happens Display -> Polygons -> Face Normals :: If the green lines aren't facing the same direction, there you go. There are several options and ways to…
Still cant get my problem fixed. I have tried UVing multiple different ways, deleting history, and no luck. Here are some photos. Missing faces on pieces. Weird thing is, the back face shows on some pieces, but when you rotate, its the opposite almost as if 'Double Sided' was unchecked and 'Opposite' was checked in Render…
Hey guys, hope you can help me with this one. I have a major issue using opacity maps. First of all, I put the map in the diffuse alpha and set the blend mode to alpha just as instructed, but the results are strange. It seems that some faces behind the ones who are transparent completely disappear when viewed through the…
First off, make sure your UV map is correctly set up. All faces must have corresponding UV faces. Make sure you don't have an extra uv map with garbage data hanging around, as that may be the uv channel that is saved on export (so delete any extra/unused uv channels). If that doesn't help, please send an email describing…
Hi, this is realy awesome tool, but I've faced small prodlem... When I import .mesh file, skeleton is offset to mesh (... or mesh is offset to skeleton) Why? p.s. Skeleton animation works well.
Hi, this is realy awesome tool, but I've faced small prodlem... When I import .mesh file, skeleton is offset to mesh (... or mesh is offset to skeleton) Why? :poly105: p.s. Skeleton animation works well.
Nope, just click on the "use culling" or whatever checkbox in the material settings. Turning off culling will mean one side gets lit incorrectly though, for best results, manually duplicate and flip the faces you want double sided.