yes, even if .mesh is loaded and all textures, mats and objects are inside the marmoset directory, i still get the issue of missing .mats and incorrectly applied .mats whenever the scene is loaded. my project directory is marmoset toolbag/projects/name of project folder/all objects .mat and textures placed here
Apologies if this has been answered before but whenever I save the Scene from Toolbag after importing a model, setting up multiple materials, importing textures for each etc. and reload it at a later date, the object comes in as a flat grey, with no materials loaded or setup on the character. The light settings and objects…
I was wondering if there was a quick way to select multiple "chunks" from the Chunks/Materials list at one time. It's a pain to have to go through object by object first selecting the chunk, then the material, then applying. It would be cool if I could shift+click within the list and also not have the material get…
I have this problem with some basic grass (one object) and a ground object. The grass has alpha in the diffuse texture. Looks fine inside Marmoset, but when using F12 to render the pic, the result is screwed up. I use a ATI HD5870 and newest drivers. I also made a normal screenshot to show the comparison:
Hello, Its not working here :( Exported 2 selected objects (selected in same time) to OBJ, imported to Toolbag, I have 2 chunks but when adding/changing texture to one its also changing on the 2nd... any idea what Im doing wrong? Im using standard export settings, both objects with UV's... no idea what's wrong. Thanks in…
No, an object space normal map is not created when you bake a tangent space map. If you turn on object space normals with a tangent space map you're not going to get the correct results (the lighting will be all sorts of wrong). So really, there is no reason to worry about what your mesh looks like when you click the OS…