Hi all, I have the trial version 1.10, but it does not work with my Oculus Rift. When I enable it in the render panel, the screen goes all black... Any idea how to fix this? I was really exited to try my rift with Marmoset :( cheers
Ah, i didnt realise that. I wonder if there is a way to detect the card and then enable/disable the extra slot automatically if the detected card is/isnt powerful enough? Anyway, i did a little mock up of the extra texture slot to show what i mean a little clearer :)
Yeah, what Andy said -> It's also worth mentioning that when using a tangent space normal map, enabling the "object space normals" tickbox on the material palette should never be done and will not resolve any lighting errors in your viewport. **This is more of a shoutout to anyone browsing this forum as it appears to be an…
@Joe - Make sure you've enabled 'Vertex Skinning' on each of your materials in Toolbag. If that is already done but you're still having trouble, check your Toolbag .log files (found in your Toolbag directory and open-able in any text editor) for any errors reported. If there are errors, please email us with those.
I have the same card. I just wanted to chime in and say I'm experiencing the same issues. Displacement seemed to be working fine, but once I enabled specularity the whole thing went jittery and it became unusable. Regardless, love the program, it just keeps getting better and better! One of the best game-art related…
Not sure if this has been posted before, sorry if it has. This happens when I enable 3D Stereo Mode: It's interesting how the menu shown on the weapon actually scrolls and changes tabs when I do so in marmoset. Even the sliders move! Not a huge problem for me since I never really use it, but I figured I'd report it.
First off, have you tried inverting the green channel of your normal map? Marmoset Toolbag expects Maya type normal maps. If that doesn't help, can you show a larger image of your model? It may be an issue with your max export settings, make sure "export normals" is enabled. You also may need to reset xforms in max.
@mindrot - Just to clarify, alpha testing and alpha blending in screenshots is not broken (although alpha blend mode has it's own set of limitations). If you are using alpha-to-coverage, there will certainly be a bug present in your screenshots exported from Toolbag. I assume you are enabling alpha-to-coverage? If not,…
First thing to do would be make sure you don't have alpha enabled on your other material, only on the glass material. If you do the sorting may get messed up. Otherwise, if you upload your files somewhere I can have a look. Sorting isn't always reliable. Also, what are your system specs? CPU/GPU/OS?
I looked around a bit but wasn't able to find an anything about this yet... When I enable amb occlusion on my object there is no visible change unless my camera is very close to the object. The closer my camera is to my object the darker it becomes. Is there a way to adjust at what distance the amb occ kicks in or do I…