Man, now you know you have to do a nighttime shot and possibly try and get a heavy rain one too right? :P This looks sick, really loving the textures and light so far :D Also, you thinking about making some smaller rocks and pebble collection and instancing them around the terrain? It looks great at a distance at the…
Thank's for the tut's, they will be a great help to me when I expand my little forest/chapel scene. I need a terrain mesh for it. Plus, just the workflow you explained is awesome. Great breakdown!
Fantastic stuff! The only crits are the tiling on the tower and the side bricks on the ramp get cut off a little oddly as it looks like the top stones have no depth. Keep it up man, you are doing awesome :D
This is AWESOME!!! :O So many gamers would love to see this fortress/map in Lord of The Rings strategy games(for example The Battle for Middle-Earth 2 or Rise of The Witch-King). So do I Congratulation absolutely perfect!
You've proven to the world that UDK is capable of looking stunningly awesome without donut glaze specular/gloss maps on everything. This is simply breathtaking! EDIT: are those default terrain/rock textures? If not, you have to show us the flats. I want to know how you did that...
AWESOME job man! Top pic looks incredible. Only nitpick I have is that you have obvious tiling going on along the long, bottom-most wall. The one that goes accross the valley. This is most noticeable in the top picture. But other than that, GREAT work, great lighting, well done!
I agree with r_fletch_r, mabe adding in some humans for scale would make the scale apparent? Looks so damn awesome so far, and i agree with turning it back to daylight, though with better lighting (and rain? like in the peter jackson movie?) night could look really atmospheric etc.
holy fantastic. thats looking awesome. Off the top of my head, the ramp into the keeps texture is looking quite nasty as is the stone floor of the palisades. in general the stone looks like it should be smaller. those plocks are absolutely massive and they're making the scale a bit ambiguous. in the last shot it actually…
I've been watching and drooling on each update of this thread! Stunning work! I would scrap the 3rd shot that is from behind the wall looking over. If you put something in the background (more mountains, snow caps, etc.) then I say keep it, but if you're calling it done, I wouldn't use it. The tents look awesome! I really…