I have a couple of little niggles you are most likely aware of anyway. 1 Voidworld is slow starting (UI graphics) 2 Voidworld does not import groups (obj) 3 Voidworld crawls when importing higher density meshes (around 80K) My specs not the best by anymeans but adequate. Intel Core 2 CPU 6400 @ 2.13GHz Windows 7 64bit Home…
case 1: great ;] case 2: When I have selection like in top left corner and press D it gives me the result you see under arrow "thats what i get". There is no LMB or RMB. I press D and blam thats what I get. When I have only green edges selected it bridges those 2 shells good. But when I select green AND blue it closes both…
Istonia it wasn't so much that the Calculate symmetry is buggy but more in how it is implemented. The problem with the 2 vertex method you have at the moment is that it can't be used in meshes that aren't connected down the centre e.g. eyeballs. Other Symmetry calculation methods out there use Topology rather than vertex…
Hmmm, I attached a screenshot of the Crash in that zip-file. That'all I got. My subdivision was much less Level 2 or 3. I have 12 Gigs of Memory installed...
Both run fine and in *32 bit mode. Is there a way you can compile 2 versions of VW in 32 and 64 modes? It would be nice to be able to run VW in all 64 bits :)
Agreed. Silo 2 is great. Can you make a GUI like this? Is a Jdownloader Theme.. The name is "Substance Raven Graphite". Very similar to Maya 2011. Keep the good work. (excuse my english)
Agreed. Silo 2 is great. Can you make a GUI like this? Is a Jdownloader Theme. The name is "Substance Raven Graphite". Very similar to Maya 2011. Keep the good work. (excuse my english)
personally i would pay up to $150 usd for it, the same i paid for silo 2, though to pay money for it i would want some performance issues fixed and some more polish to it. i find it becomes very slow and non responsive at around 0.5 million faces. and functionality wise 2 big things, improvements to UV tools and some kinda…
memag: you are wellcome! elte: Hopefully that's what you want. 1.Select the second spline. 2. Goto vertex mode. 3. Open the Slide tool 4. Select the L spline as path curve.