heh ghib your ring and loop select method has been proposed waaaaaaaay early in this thread, but now with your timelapse it will be much better understood. right now full loop is double click lmb, while full ring is double click mmb
Okay, I found a display glitch. Make a sphere or cylinder, give it one subD level (`), hover over the horizontal edge to highlight it, do an "edge loop cut/slide". It doesn't display the cutting but highlights the polygon loop where the cut will go. Can anyone verify?
There should probably still be keyboard shortcuts for "select ring" and "select loop. " For example, I will select a horizontal edge, select one up the model from it a bit, call "select ring" to select all edges between them that are part of the same ring, then call "select loop."
ghib: I made a vid regarding the primitive and loop-expand functions. Hope that help. [ame]http://www.youtube.com/watch?v=A_3KZA2T1PM[/ame] The G + LMB is the only whole loop slide tool, so I should keep it. There is a selection slide tool already, V + MMB.
its the same point as in unwrapping? selecting edges fast and easy, how would you select sucht a combination inside max? you would possible select one start/end loop and from there on you would have to select the other edges by hand, the example might not be perfect, as its perfectly quadbased - what if you want to select…
Ok, I will improved that. Currently you don't have to select the end loop edges. I will make it work in this way, the operation only works between selection loop edges, that would solve the problems you mentioned. But for closed loops, how can you tell which part you want to work with? Using length comparing seems not a…
ghib: I have done some changes regarding Curve Loop and Space Loop. The menu position of these two tools are moved up a level. I make it this way, the app will find the loop by edges, but it will find selections by vertices. So the tools will work in all vertex/edge/polygon modes. As to the edge marker idea, It has some…
Just an update of what's been done so far. http://www.digitalfossils.com/Download/VoidWorld-Nov-22.rar Summary of changes * The reported crash bug is fixed. * MMB/Q click will auto complete primitive placement. Q will also close the tool. * Snap point normal can be utilized in primitive creation. if the snap point is from…
The new edge ring/loop selection are very welcome and work well, except for ring select, you can't form a path with it without selecting whole rings. And loop select should be working like that for polygons. I like the tool group addition in customize tools ! And thanks for edge break, very useful.
@IStonia no luck it is showing only 4 selections in the undo stack, but the edge i used to shift+loop select the 2nd loop is deselected after i shift+double click it. i either need to select the problem edge first than doable click it, or i need to doable click and than select the edge.