@3dtoons go to Edit>Options>File format options. select obj and check off regroup polygons by meshes in export and divide into meshes by polygon groups in the import section. that should get you what you want.
new update. http://www.digitalfossils.com/Download/VoidWorld-july-2-11.rar Summary of changes: * Some polygon tools are added. See Help > Contents > Modeling > Polygon Section > Polygon Commands. * One bug in unversal manipulator scaling is fixed. In previous update, if you uniformly scale an object with universal…
philem: There is a view context menu for each viewport which you can access by clicking the view direction label top-left viewport. make sure the 'Show Polygon' is on. It is for selected polgon only, if off only the edges of the selected polygons will show in red.
Yes, edge dragging with SHIFT works fine, but I can't draw polygon so it continues to the last one created. It makes first/starting vertex but refuses to define/draw vertex point in space.I can draw one polygon with create polygon tool. but the second no. VW- Silo- Are you familiar with (awesome) Silo surface tool? It's…
Love how retopo and polygon creation tools gets polished. Polygon outset is brilliant. Is it possible when drawing new polygon, for it to be in the nearest or the same plane as the polygon it is drawn from?I find that points end up in space, far from the geometry even if not in perspective view. Also is it possible to make…
new update. http://www.digitalfossils.com/Download/VoidWorld-Dec-04-11.rar Summary of changes: * Duplicated polygons will always be selected automatically after poly duplicate operation. The same applys to polygon split operation. * Object uniform scaling is improved. Manipulator's pivot position is considered. Thanks!
My mistake. What I have done is 'Polygons inside selected edges'. I can't recall what 'Polygons in selected edges' is for. I will check it out. Can't find the paint select problem. But the marquee selection does always select through for vertices and edges. I will fix it.