passerby: VW needs dotnet 1.1 and dotnet 2.0. Also dx9.0b or newer except dx10 since dx10 not compatible with dx9. You can google 'dotnet version checker' and 'directx version on my computer'. philem: An instance object does not have any geometry itself. It is rendered out by using the source object's geometry. You can…
new update. http://www.digitalfossils.com/Download/VoidWorld-nov-13-11.rar Summary of changes: * The command, View > Toggle Unselected Object Visibility, is improved. When this command is excuted, if there are any unselected objects, the program will remember them in a list and then hide them. When this command is executed…
Each object has a pivot point and each mesh in the object has its own pivot point. If I hide them in vertex/edge/polyong mode and show them in mesh/object mode, will that be alright? or should I a create an option so users can turn it on/off when they want?
I guess so, if not there then somewhere.. but it seems to make sense to use the absolute panel right? set them to 1 when the object is created, and allow them to be changed just like the transform and rotation values yet another edit: ok on the pivot point thing I was talking about. I see what's happening, it uses the…
ya a nice separate would be nice. maybe have it separate out the selection if in anything but object mode and separate out all separate meshes when in object mode.
BeatKitano: Can you tell me what kind of crashes you encountered so I may have a clue. It happened to me twice when I tried to select a polygon in a box, the box disappeared. I can't explained that since a selection won't modify the object. It seems to be rendering buffer issue. If crashes occured, try one of these: 1.…
wait! hold the phone! user error on my part, I messed up my import.. I get two objects if I don't import like an idiot :D I still wonder about there being bones, when other programs collada saves don't create them by default, but right now it doesn't bother me :) I had one other thing I thought was worth mentioning though-…
In polygon mode, select the polygons. Then execute the Split or Duplicate command. An option dialog will show up where you can choose to break the polygons into one object or objects if selections are seperate. There is an option in obj importing which allows you to break the obj into meshes or objects base on grouping…
Hey guys, I am following a small Blender tut but using VW as a way to learn VW, in the tut the object is bent following another objects shape, is there an option like that in VW ? Also I have noticed that the programme is starting to slow down and chug a little, I have 2 objects in the scene These are the stats of the 2…
new update. http://www.digitalfossils.com/Download/VoidWorld-Nov-13-12.rar Note: If the app failed to run, it is likely the msvcr71.dll is missing in your system. Summary of changes: * A bug in material assigning in object mode is fixed. Previously, the material is asssign to all visible objects. Now it is assigned only to…