IStonia, My plane was to highlight 1/2 of the mesh I want to bend to the cylinder, except for the middle row (keeping the original mesh) then use the Instance tool to bring it back to full size again, then, delete the other 1/2 again leaving the middle row and using the Instance tool again to recreate the mesh, I found out…
Istonia it wasn't so much that the Calculate symmetry is buggy but more in how it is implemented. The problem with the 2 vertex method you have at the moment is that it can't be used in meshes that aren't connected down the centre e.g. eyeballs. Other Symmetry calculation methods out there use Topology rather than vertex…
I have couple of noob questions: 1. Can I use this software in commercial projects? 2. How do I set the base units? Like when I import it in Blender or Wings, the model is really huge. Where do I set the units? Thank you.
Hi, new guy here. Can anyone help me with the boolean component? It works well with 2 different objects, like a cube and a sphere as it should be. But no 2 similar objects, say a cube and another cube. When I click on "Pick mesh B", nothing happens. Am I missing something? EDIT: nevermind, I found out that if you move one…
I have a couple of little niggles you are most likely aware of anyway. 1 Voidworld is slow starting (UI graphics) 2 Voidworld does not import groups (obj) 3 Voidworld crawls when importing higher density meshes (around 80K) My specs not the best by anymeans but adequate. Intel Core 2 CPU 6400 @ 2.13GHz Windows 7 64bit Home…
IStonia, I found 2 bugs with soft selection: - with subdivision preview it won't work - with symmetry (ctrl+q) when change selected item eg. vertex or edge it won't work (I need to turn it off and on, when I change selected item every time)
I have a couple of suggestions (but they may already be implemented if they are I apologize, I haven't found them yet) I am going to attempt to model a spaceship from a tutorial I originally did in Hexagon (hence the previous post:)) I need to set up 2 ref images, a front and top. then its a matter of box modelling to get…
I found another quirk i guess. I was looking for the objects dimensions, and how to modify them. Scale values are at zero, and i cannot modify them like position or rotation. Am i even at the right track here? Or is there another place where i need to modify the object dimensions? Quirk 2: When i undock the Manipulation…
Hi guys, Another noob question. I am working on a space ship, from a ref image I originally did in Hexagon. I am about to to one of the windows. I will post a couple of small progress pics. In Hex you draw a circle with 6 sides, extrude it out a little, then extrude inwards a couple of times to create the frame, then a…
heya :) erm, I may have spoken too soon :P it works great with one object, but with two they get merged together- I guess that's the flatten heirarchy checkbox? hmm edit: here's a sample dae with 2 cubes: http://www.redprodukt.com/misc/2cubes.dae