Hey guys, I just wanted to post that Bsurfaces 1.5 has been released and its pretty outstanding. (it will be released as GLP within 5-9 months but is currently $39) Its a modeling and retopo toolset that uses greasepaint and/or bezier curves to generate surfaces. Its the commercial upgrade of the current Bsurfaces 0.9 that…
I think they mean cutting the surface of the object with a regular grid that also produces solid blocks on the inside of the mesh, as if you sculpted a wall of bricks into some arbitrary shape, the surface is smooth but it's still formed by full individual pieces on the inside. There must be some add-on for this, there's…
@bob3636 In Blender you can use the Snap To... set to Face, and it will snap the element selected to all visible surfaces :) There's also the Vertex & Edge Slide tools, but those only move things along the edges. AFAIK though there isn't something exactly the same as Maya's surface constraint yet, sorry.
I use surface constraint addon Instead of the shrinkwrap modifier, Wazou retopology tools and Mira Tools for retopo. http://blenderartists.org/forum/showthread.php?350794-Addon-Surface-Constraint-Tools http://www.blenderartists.org/forum/showthread.php?344060-Retopology-Tools…
@copenhagenjazz Looks like you are doing hard surface and want to move your Max habits to Blender? You'll lose like 70% of the modifiers, the reference object type and of course - as noted - the poly modeling surface constraints. Slide and such functions also don't work with proportional edit aka soft selection (at least…