@Justo : if toggling between Evee and Cycles renderers seemingly does nothing, that means that you are currently in the third viewport state (I personally call it "Toolbag style") rather than the last (which becomes an actual path traced Keyshot-like renderer if and only if Cycles is selected in the render tab).
Congrats man I put a model through the cycles renderer a while ago and was really happy with how it turned out My only complaint is that it took a while (almost 40 minutes with CUDA). I had trouble getting a noise free image, at a certain point it just didn't seem like increasing the render cycles was doing anything so I…
For some reason can't render with transparent background in 2.77. Does anybody experiencing this issue? Hmm. Created new file, it renders with alpha. Looks like I did something wrong.
No worries, I understand what you are getting at and have played with cycles as well. It is the same in Modo if I am not mistaken...the point being that it uses a different rendering approach. You can get a rough, though noisy, image to see where the render might go, pumping up the samples gives a cleaner image. Still its…
Very handy for rendering polypainted stuff sent over from ZBrush with GoB :wink: And one can slap in color correction nodes and adjust roughness and so on if the paintjob isn't looking exactly as intended in the render.
I use blender, its actually the only 3D modelling package I use (I use zBrush but thats only sculpting things I have made in blender) The only problem I have with it is that its renders are crap when compared to other modelling packages. I've been looking for ways to make the renders look better or some kind of external…
First thought was it looks a lot like octane render, then I discovered he had worked there before, great that blender gets a new render engine it deserves it. Will be fun to see what I turns out like :)
How do I do that exactly? In the Preferences it says in the OptiX section of the Cycles renderer that 'No compatible GPUs found for path tracing'. There is a GTX 1070ti installed in my system. Which is peculiar, because I have rendered entire animations already using the d-noise addon, which worked absolutely flawlessly.…
Tweaking and adjusting shaders -> eg. adjusting Carpaint, adjusting Flakes, changing Noise values etc. Are these tasks are handled by the CPU or GPU? I mean the changes/ updates that we see in the viewport while making these adjustments - will these be faster when using a good graphics card? (Viewport Shading > Rendered…