you can always give animation nodes a try for this kinda stuff, you can do so much more with it. http://animation-nodes-manual.readthedocs.io/en/latest/
You probably should take a look at these files: source/blender/gpu/shaders/gpu_shader_material.glsl source/blender/compositor/nodes/COM_ZCombineNode.cpp source/blender/compositor/nodes/COM_MixNode.cpp
@RN Thanks so much, mate. Really appreciate the help. Thank u !!! Any chance u could pls pls share the blend file if u can so ppl can append the node tree to their projects. If u can't that is okay. I am wondering if there is a way to just expose the uv map, CELLS and RANDOM nodes as parameters in one node. All u need to…
The viewer node is not showing up in the shader editor when I press ctrl shift Left right click. Node wrangler is enabled in the preferences addon tab. Is anyone having this issue?
Quick question: in the material node editor I can get the value of a specific channel from a texture by using a RGB separator node, but is there a way to get the value of the alpha channel of a texture?
@RN Thanks. It works: Any chance the white border lines between the cells can be removed? It would break the seamless look of the textures when randomised. I included a second box to show the texture when mapped normally. Also, how do I exposed the nodes ''CELLS'' and ''RANDOM'' as parameters u can tweak in a new node…
Today a Monday material question: Node graphs are nice for custom or complex materials. But if I just want to setup the good old basic inputs (diffuse, normal, roughness, happiness) adding the same nodes over and over again is unnecessary time consuming. I don't want to waste time deciding where the nodes are places and if…
It's very simple, just connect a bevel node to the Normal input. I made a custom 2.79 build last night with the bevel node if anyone else wants to try: http://www.brameulaers.net/blender/custombuild/Blender_2.79b_CUDA_Softedge.rar