For those interested in this subject matter, Blender is having a Conference (annual event) and this year its being both streamed live as well as uploaded onto youtube. It includes everything from keynotes, workshops, panels on UI design and just general CG stuff. The schedule is here:…
Hey guys, Thanks for posting this here! I'm not too active on these forums and so it's an honor to have this linked. Hopefully I can sooth any qualms about the experience concerns. I am twenty three but am nearing in on ten years experience in both Blender and the 3D industry. I am a Blender Foundation Certified…
Ok frankly, after reading this page, I do agree that the software does seem complete. http://www.blender.org/features/ But I have one question, how come that a software which offers so much is free? Is there a way in which artsit and CG companies can create their own script and tools like in Maya? If yes, I cannot…
There are two cases I can think of at the top of my head, usually seen in behind the scenes footage. Egosoft has one artist using it for ship building in their upcoming game Xrebirth. Valve's source film maker shows Blender being used in their promo vid. Granted... its true that its not competing head on in the AAA…
I would argue there is a key difference between blender fanboys and those of other apps. Other applications, for the most part are investments...they are not cheap and many are used by industry professionals. Believe it or not, its a small world when it comes to CG. People know people who will probably know you. Word can…
http://www.cgmasters.net/blender-3d-game-creation-tutorial-volume-1.html I bought this DVD and I don't regret it. There's lots of material there and it's cool to see a project from start to end. The only problem is I didn't learn that many new things and not because the DVD lacks info, but because I'm already aware of most…
yeah i know simplify curves but from my experience this here is the king of the hill: http://www.scriptspot.com/3ds-max/scripts/normalize-spline the important bit: "normalizes a spline by number of segments instead of the segments length." as for sketching curves and then tweaking them i was thinking if you let the user…
I love Blender. It has more powerful modeling tools than Maya. And I like Blender's workflow approach. It is blazing fast, once you get used to it. However, I dislike the fact that the Blender Foundation focus mostly on Blender as animation and VFX tool. I feel the gaming market is really left in the dust here. And that is…
Hello I've just started learning Blender this week and I am very impressed. If your about to start on the Blender journey I would recommend the following. * “Switching to Blender 2.8 for Advanced 3D Artists” by FlippedNormals * Then the famous Donut tutorial by BlenderGuru * Then go onto the LightSaber tutorial again by…
ok, Blender decided to not develop FBX more than the actual stage (that actually is stable enough for me) here is the note from the main developer Bastien Montagne: "Hi, So, lately there's been a lot of FBX-related issues reported to our tracker. Most of those are either: - Known (half-)broken things (like cameras/lights…