Well, you could work with Pin. Then just the unpinned areas are unwrapped again. But then you have to rescale and put the single parts into their place again. EDIT, point is, when you modify an existing UV then you modify also the margin. And usually you have the margin set to its size for good reason. So imho, every…
I think the easiest way to render the wireframe is using the 3D viewport with *Viewport Overlays* set to wireframe and *Viewport Shading* set to rendered.. and then directly using *View -> Viewport Render Image*.. and for a more subdivided wireframe.. just apply as many levels as you want..
@wilson66 in the export setting in substance you can define the name of your exported item. If you delete the suggested name you should get the one you are looking fr.
modo does symmetry with one click you just enable it and whatever you do on one side happens live on the other side, on the axis you pick, i know you can do this stuff in Blender, but that mirror thing only works on one axis when active and you always have to prepare your model, on modo you can switch around as often you…
UPD: looks like everything I wrote below is wrong, so please ignore it 🙂 Hi. After you do UV → Unwrap in Adjust Last Operation popup (press F9 to show this popup) you will see the Margin option. This is basically what you need. It will control the margin (or "padding" if you like). The value of 0.01 means padding will be…
dejawolf: Could you expand on what you said a bit? Do you mean you have a quad menu in Blender that you've modified?(the spacebar menu already creates primitives...) Are you saying quad menus are just generally useful, or specifically in Blender (or Max)?
Thanks for the detailed reply. I mean, I could live without the pop-up window for sure. But am I wrong in saying that once you activate the mechanism in the GIF you shared, you cannot rotate the camera view around until you either confirm or un-do the action? Also in the latest 2.8, I think the chamfer/bevel tool doesn't…